Thanks to Jennifer and Brian Henry, I’ll be having my first art show EVER at First Friday, February 1st. I’ll be displaying and selling prints of various generative pieces like Jellyfish, and I’ll also be projecting video of the pieces being generated, probably with my music as well. I’ll be at the outdoor festival grounds […]
Tag Archives: Visual Art
Jellyfish Updated
I updated the Jellyfish piece — changed the dimensions to make it wider than taller, and added some cool random blurry background circles in shades of blue and green. Also, I should probably explain what the hell this actually is: it’s a Flash app that uses Actionscript to algorithmically generate the “jellyfish”. There are separate […]
You Thing Rike Jellyfish Now
Jellyfish 1. Coded in Actionscript 2.0, mostly using the drawing functions. I am rather proud of this. First of a series. (Nerdy detailed explanation: This does a bunch of random point generation, then does Bezier curves to do the tentacles, triangles to do the fringing, a half-circle to do the bell, which is duplicated and […]
Out Of Nature: Autumn 1
This is a Flash piece I wrote last night. I took photographs of the flowers in my front yard, and then brought them into Illustrator and ran Live Trace on them (converting the image into vector form). I then separated out twenty of the most interesting shapes, brought them into Flash and made them movie […]
Working Perlin Flow Field
Working Flow Field # 1 from jzellis and Vimeo. I’ll post a simple explanation of how I made this work in the next few days; the code that keeps the particles within a certain radius of the control particle is actually totally simple, and done in something like five lines of code. I’m so stoked! […]
Perlin Smoke Wallpapers
Here’s two widescreen wallpapers. They’re at MacBookPro resolution and ratio, but you can probably use ’em on any high-res monitor.
My First Perlin Noise Experiment
My First Perlin Noise Experiment from jzellis and Vimeo. Yay! Robert over at Flight404 was kind enough to give me some pointers as to what I needed to do to get my Perlin flow field experiment working using Daniel Shiffman’s excellent Vector3D library. This is a first example. It’s simplistic and not terribly interesting visually, […]